庫存狀況
「香港二樓書店」讓您 愛上二樓●愛上書
我的購物車 加入會員 會員中心 常見問題 首頁
「香港二樓書店」邁向第一華人書店
登入 客戶評價 whatsapp 常見問題 加入會員 會員專區 現貨書籍 現貨書籍 購物流程 運費計算 我的購物車 聯絡我們 返回首頁
香港二樓書店 > 今日好書推介
   
秘密花園
  • 定價93.00元
  • 8 折優惠:HK$74.4
  • 放入購物車
二樓書籍分類
 
AN INTRODUCTION TO PROGRAMMING AND OBJECT-ORIENTEDDESIGN USING JAVA 2/E

AN

沒有庫存
訂購需時10-14天
9780471452423
NINO、 HOSCH/著
全華科技
2005年7月25日
382.00  元
HK$ 362.9  







* 叢書系列:大專資訊
* 規格:平裝 / 976頁 / 普級 / 單色印刷 / 初版
* 出版地:台灣


大專資訊


[ 尚未分類 ]









  Nino and Hosch have updated their popular introductory text that provides an objects first introduction to programming and software design using Java. The emphasis throughout is on problem modeling using fundamental software engineering princi-ples and concepts. Java used as a vehicle for teaching these topics. New constructs and features of Java 5.0, such as generics, are introduced. The text includes optional, interactive exercises using the DrJava integrated development environment (IDE). The UML is employed (very informally) for denoting objects, object relationships, and system dynamics. No specific previous programming experience is assumed, and the text is appropriate for first year computer science majors. The text could also carry over to a second course on data structures or software/OO design.



CONTENTS:Brief TOC: Introduction to object-oriented software.
  Chapter 1. Data abstraction: introductory concepts.
 Chapter 2. Defining a simple class.
 Chapter 3. Designing interacting classes.
  Chapter 4. Conditions.
 Chapter 5. Programming by contract.
  Chapter 6. Testing.
 Chapter 7. Building a text-based user interface: iteration and composition.
 Chapter 8. Putting a system together.
  Chapter 9. Interfaces.
 Chapter 10. Inheritance.
 Chapter 11. Modeling with abstraction.
 Chapter 12. Lists.
 Chapter 13. Implementing lists: array implementations.
 Chapter 14. Implementing lists: linked implementations.
 Chapter 15. Sorting and searching.
  Chapter 16. Failures and exceptions.
 Chapter 17. Stream i/o.
  Chapter 18. Building a graphical user interface.
 Chapter 19. Integrating user interface and model: the Model-View-Controller pattern.
  Chapter 20. Recursion.
 Chapter 21. Organizing list implementations.Supplement A. Systems and software.Supplement B. Programming errors.Supplement C. Applets.




其 他 著 作