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秘密花園
  • 定價93.00元
  • 8 折優惠:HK$74.4
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C++ HOW TO PROGRAM 6/E (PIE)

C++

沒有庫存
訂購需時10-14天
9780132427012
DEITEL
全華科技
2008年1月01日
467.00  元
HK$ 443.65  







* 叢書系列:大專資訊
* 規格:平裝 / 1400頁 / 普級 / 單色印刷 / 初版
* 出版地:台灣


大專資訊


[ 尚未分類 ]









  For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes and early objects approach. The text has an emphasis on achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Sixth Edition reflects the suggested improvements of a distinguished team of industry professionals and academics.

本書特色

1 . Early classes and early objects approach.
2 . Optional automated teller machine (ATM) case study that teaches the fundamentals of software engineering and object-oriented design with the UMLTM 2 .0
3 . Integrated case studies throughout the book including the Time class (Chapter9); the Employee class (Chapter 12 and 13) and the GradeBook class (Chapters 3-7)
4 . Uses string and vector classes to make earlier examples more object-oriented
5 . CD_ROM in every text includes Microsoft Visual C++ 2005 Express Edition
6 . Cyberclassroom access code protected website available free when packaged with a new text, contains lab manual, student solutions manual, e-book, audio code walkthrough, and additional assessment.



1. Introduction to Computers, the Internet and World Wide Web

2. Introduction to C++ Programming

3. Introduction to Classes and Objects

4. Control Statements: Part 1

5. Control Statements: Part 2

6. Functions and an Introduction to Recursion

7. Arrays and Vectors

8. Pointers and Pointer-Based Strings

9. Classes: A Deeper Look, Part I

10. Classes: A Deeper Look, Part II

11. Operator Overloading: String and Array Objects

12. Object-Oriented Programming: Inheritance

13. Object-Oriented Programming: Polymorphism

14. Templates

15. Stream Input/Output

16. Exception Handling

17. File Processing

18. Class string and String Stream Processing

19. Searching and Sorting

20. Data Structures

21. Bits, Characters, Strings and Structures

22. Standard Template Library (STL)

23. Other Topics24. Game Programming with OGRE and Open AL

Appendices

A. Operator Precedence and Associativity Chart

B. ASCII Character Set

C. Fundamental Types

D. Number Systems

E. C Legacy Code Topics

F. Preprocessor

G. ATM Case Study Code

H. UML 2: Additional Diagram Types

I. Using the Visual Studio?2005 DebuggerJ. Using the GNU C++ Debugger

K. Boost C++ Libraries:

L. What? New in C++ Ox

Bibliography

Index




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