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ANDROID: HOW TO PROGRAM 2/E (GE)

ANDROID:

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訂購需時10-14天
9780273793397
DEITEL
全華圖書
2014年1月01日
387.00  元
HK$ 367.65  






ISBN:9780273793397
  • 叢書系列:大學資訊
  • 規格:平裝 / 736頁 / 普通級
    大學資訊


  • 專業/教科書/政府出版品 > 電機資訊類 > 資訊











      Android How to Program, Second Edition provides a clear and entertaining App-driven introduction to Android 4.3 development for both introductory- and intermediate-level programming courses. The Deitels App-driven, Live Code Approach is simply the best way to master Android programming! The Deitels teach Android programming through ten complete, working Android Apps. Each chapter presents new concepts through a single App. The authors first discuss what the App does, show screen shots, test drive the App, and present an overview of the technologies and architecture used to build it. Next, the authors walk through building the App, presenting complete code and providing a detailed "Live Code" walkthrough. As part of the code walkthrough, they discuss essential programming concepts, and demonstrate the functionality of relevant Android 4.3 APIs. Readers will gain hands-on experience with a wide spectrum of essential Android APIs. The book also has an extensive introduction to programming using the Java language, making this book appropriate for Java courses that want to add an App-programming flavor. Teaching and Learning ExperienceThis program will provide a better teaching and learning experience—for you and your students. ˙Add an App Component to your Java Course: An extensive, optional introduction to programming using the Java language makes this book appropriate for Java courses. ˙Motivate Students with an App-driven, Live Code Approach to Android 4.3 Development: Concepts are presented in the context of 10 complete working Android Apps, complete with syntax coloring, code walkthroughs and sample outputs.





    Preface

    Before You Begin

    Ch1: Introduction to Android

    Ch2: Welcome App

    Ch3: Tip Calculator App

    Ch4: Twitter?Searches App

    Ch5: Flag Quiz App

    Ch6: Cannon Game App

    Ch7: Doodlz App

    Ch8: Address Book App

    Ch9: Google Play and App Business Issues

    A Introduction to Java Applications

    B Introduction to Classes, Objects, Methods and Strings

    C Control Statements

    D Methods: A Deeper Look

    E Arrays and ArrayLists

    F Classes and Objects: A Deeper Look

    G Object-Oriented Programming: Inheritance and Polymorphism

    H Exception Handling: A Deeper Look

    I GUI Components and Event Handling

    J Other Java Topics

    K Operator Precedence Chart

    L Primitive Types

    Index





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