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APPLYING UML AND PATTERNS: AN INTRODUCTION TO OBJECT-ORIENTED ANALYSIS AND D

APPLYING

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訂購需時10-14天
9780131489066
LARMAN
全華圖書
2004年1月01日
420.00  元
HK$ 399  







叢書系列:大專資管
規格:精裝 / 736頁 / 普級 / 單色印刷 / 初版
出版地:台灣


大專資管


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  Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to “think in objects” by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success.


CONTENTS:
Chapter 1. Object-Oriented Analysis and Design
Chapter 2. Iterative Development and the Unified Process
Chapter 3. Case Study: The NextGen POS System Introduction
Chapter 4. Inception
Chapter 5. Understanding Requirements
Chapter 6. Use-Case Model: Writing Requirements in Context
Introduction
Chapter 7. Identifying Other Requirements
Chapter 8. From Inception to Elaboration
Chapter 9. Use-Case Model: Drawing System Sequence Diagrams
Chapter 10. Domain Model: Visualizing Concepts
Chapter 11. Domain Model: Adding Associations
Chapter 12. Domain Model: Adding Attributes
Chapter 13. Use-Case Model: Adding Detail with Operation Contracts
Chapter 14. From Requirements to Design in this Iteration
Chapter 15. Interaction Diagram Notation
Chapter 16. GRASP: Designing Objects with Responsibilities
Chapter 17. Design Model: Use-Case Realizations with GRASP Patterns
Chapter 18. Design Model: Determining Visibility
Chapter 19. Design Model: Creating Design Class Diagrams
Chapter 20. Implementation Model: Mapping Designs to Code
Chapter 21. Iteration 2 and its Requirements
Chapter 22. GRASP: More Patterns for Assigning Responsibilities
Chapter 23. Designing Use-Case Realizations with GoF Design Patterns
Chapter 24. Iteration 3 and Its Requirements
Chapter 25. Relating Use Cases
Chapter 26. Modeling Generalization
Chapter 27. Refining the Domain Model
Chapter 28. Adding New SSDs and Contracts
Chapter 29. Modeling Behavior in Statechart Diagrams
Chapter 30. Designing the Logical Architecture with Patterns
Chapter 31. Organizing the Design and Implementation Model Packag
Chapter 32. Introduction to Architectural Analysis and the SAD
Chapter 33. Designing More Use-Case Realizations with Objects and Patterns
Chapter 34. Designing a Persistence Framework with Patterns
Chapter 35. On Drawing and Tools
Chapter 36. Introduction to Iterative Planning and Project Issues
Chapter 37. Comments on Iterative Development and the UP
Chapter 38. More UML Notation




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