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成為賈伯斯:天才巨星的挫敗與孕成
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C++ HOW TO PROGRAM 8/E (V-PIE) (W/CD)

C++

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訂購需時10-14天
9780273752769
DEITEL
全華圖書
2011年1月01日
533.00  元
HK$ 506.35  







叢書系列:大專資訊
規格:平裝 / 1104頁 / 普級 / 單色印刷 / 初版
出版地:台灣


大專資訊


電腦資訊 > 程式設計 > C/C++









  For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.

  This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Eighth Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers


Ch1: Introduction to Computers and C++
Ch2: Introduction to C++ Programming
Ch3: Introduction to Classes, Objects and Strings
Ch4: Control Statements: Part1
Ch5: Control Statements: Part2
Ch6: Functions and an Introduction to Recursion
Ch7: Arrays and Vectors
Ch8: Pointers
Ch9: Classes: A Deeper Look, Part1
Ch10: Classes: A Deeper Look, Part2
Ch11: Operator Overloading; Class string
Ch12: Object-Oriented Programming: Inheritance
Ch13: Object-Oriented Programming: Polymorphism
Ch14: Templates
Ch15: Stream Input/Output
Ch16: Exception Handling: A Deeper Look
Ch17: File Processing
Ch18: Class string and String Stream Processing
Ch19: Searching and Sorting
Ch20: Custom Templatized Data Structures
Ch21: Bits, Characters, C Strings and structs
Ch22: Standard Template Library (STL)
Ch23: aries, Technical Report 1 and C++0x
Ch24: Other Topics
Ch25: ATM Case Study, Part 1:
Object-Oriented Design with the UML
Ch26: ATM Case Study, Part 2:
Implementing an Object-Oriented Design




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